Focus on Occupations

Graphic of with a Creative LensOctober is Inktober Month and November is National Novel Writing Month. Here at CareerLocker, we are focusing on people that make our world more beautiful and thoughtful through visual arts and written word. The Arts, Audio/Video Technology, and Communications Career ClusterTM  includes occupations where people create. Several pathways within the cluster are reflected in the occupations selected for this installment of Focus on Occupations. Pathways involve the following: audio and video technology and film, journalism and broadcasting, performing arts, telecommunications, and visual arts. Choreographers, photographers, medical and scientific illustrators, technical writers, and video game designers are occupations where people use their artistic, technological and communication skills.

Choreographerscreate dances that are set to music and express emotion or enhance a story. They develop original dances and interpretations of traditional dances for ballet, musical, or theatrical revues. They create dance routines that correlate with different styles of music from classical to ethnic, pop, rock, and jazz. Choreographers explain the emotions they tried to express within each routine to the dancers. They also write scores, diagrams with notations, which show the position(s) of each dancer and his or her movements in each dance. They hold rehearsals where they work with the dancers until they learn and perfect each dance routine. They may audition dancers to select those they think will best interpret and perform their dances. They may also direct stage productions in musicals and theater revues. This is a hot occupation. Over the next 10 years, job openings in this occupation are projected to increase by at least 27%.

Medical and scientific illustratorscreate drawings, paintings, diagrams, and three-dimensional models of body parts and organs. These are used in medical publications, exhibits, research, and teaching activities. They use a variety of mediums including pen and ink, watercolors, plaster, wax, plastics, and photographic equipment. They are increasingly utilizing computer graphic software packages to create illustrations. Some illustrators specialize in creating materials for a particular medical field such as pathology, cardiology, or embryology.

Photographerstake pictures of people, places, objects, and events. They select various camera filters and lenses, build sets, and work with props to create the desired effects. Many photographers specialize in such fields as portrait, news, or commercial photography. Portrait photographers capture and record special moments in people’s lives. They must have the ability to accommodate and direct large groups of people because many of their clients are wedding parties. Press photographers capture the actions and feelings of people making the headlines or affected by news events. Commercial photographers select film, lighting, and settings to convey expressions and emotions that market products.

Technical writers–prepare reports, manuals, bulletins, and articles for a wide variety of applications. They must write about complex matters in simple, easy-to-understand language. They study technical subjects until they understand the concepts involved. They then use their communications skills to write about these subjects. Some create policy and procedural manuals, user manuals for small appliances, and assembly instructions for items such as toys. Others write about more technical or scientific subjects such as computer science, engineering, and biological sciences. They also write reports for scientists and researchers who understand scientific and technical terms.

Video game designerswrite the blueprints for computer games. They decide the mission, theme, and rules of play. They write a document which fully explains what will happen in the game. Video games are big business. Contrary to popular belief, it isn’t just kids who are playing them. According to some studies, the average age of video game players is now 33. Game sales have risen steadily since the mid 1980s. In 2004, for the first time ever, the video game industry made more money than the entire movie industry in the United States.

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